Terrain Descriptions

 

Rivers and Streams – Bog check when entering, and one when exiting, when crossed by vehicles.  Difficult terrain.

Canals/Ponds/Lakes – Impassable except for amphibious vehicles.

Woods/Forests – Area terrain, blocks line of sight, provides concealment, difficult terrain.  Bog check when crossed by vehicles.  NOT wysiwyg, just assume very dang tall.

High Fields (Wheat/Corn) – Area terrain for infantry, blocks line of sight and provides concealment for infantry and small/medium guns, provides concealment for vehicles and large guns in it and shooting across it.

Plowed Fields – Open terrain, slow going

Muddy Fields – Difficult terrain.  Bog check for non-fully tracked vehicles.

Hay Stacks – Provides concealment to adjacent (behind) units, wysiwyg for LOS.

Low Hedges/Fences (wooden) – Blocks line of sight and provides concealment for infantry and small/medium guns not adjacent.  Provides concealment for vehicles and large guns.  Bog check for non-fully tracked vehicles, always slow going

High Hedges – Blocks line of sight for all non-adjacent teams.  Provides concealment for adjacent teams.  Bog check for vehicles to cross.  Difficult terrain.

Low Walls (stone/brick) – Blocks line of sight for infantry and small/medium guns not adjacent and provides bullet-proof concealment.  Provides concealment for vehicles and large guns.  Bog check for vehicles to cross.  Difficult Terrain.

High Walls (stone/brick) – Blocks line of sight for all non-adjacent teams.  Provides bullet-proof concealment for adjacent teams.  Skill check for vehicles to cross.  Very difficult terrain.

Craters/Rubble – Difficult terrain.  Provides bullet-proof concealment.  Bog check for vehicles to cross.

Buildings – Provides bullet-proof concealment.  Very difficult terrain.  Skill check when entered by vehicles.

Wind Mills – Impassable.  Cannot be entered by infantry.

Hills – Tier 1 hill.  Blocks line of sight.  Provides concealment if hull-down.  All parts of hill blocks LOS, not WYSIWYG.

Steep Hills – Tier 2 hill (over 2” tall or two layers), difficult terrain, bog check to cross for vehicles.  Block line of sight. 

Marsh – Very difficult terrain.  Provides concealment to infantry and small/medium guns.

Train Tracks – Difficult terrain.  Bog check for vehicles to cross.  Open going when driving along the track.

Escarpments – Impassable by all but mountaineers

Waddi’s / Dry river beds – Bog check to cross, slow going.  Slow going to drive down.

Tank Traps – impassable, but not area terrain

Soft Desert / Sand Dunes – Very difficult going, area terrain.  – Hills or open areas covered in brown / sand cloth.

Desert Storm / Dawn – Treat as dawn per the rule book, start rolling immediately.  A roll of a 6 ends it.

Desert boards are hard packed, except where marked, treat as cross country.




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